Learn how to set up and use more advanced features in the wiki. Once you've completed the above instructions, backups will run automatically every hour. Set to -1 to keep an unlimited amount of backups locally. DropBoxĬhange local-keep-count in the config.yml to the number of backups to keep locally. Simply run /drivebackup linkaccount onedrive and follow the on-screen instructions. Simply run /drivebackup linkaccount googledrive and follow the on-screen instructions. Finally, follow the instructions below for the backup method of your choice. Want to sponsor this plugin? Check out our Patreon! Basic Setupįirst, download the plugin here and copy it to the plugins folder on your server. Can automatically run backups at an interval or on a schedule.Deletes backups locally and remotely if they exceed a specified amount.Can include files and MySQL databases from external servers (such as a BungeeCord one!).Can create a backup out of any files or folders on your Minecraft server.Creates and/or uploads backups to Google Drive, OneDrive, Dropbox, or a remote (S)FTP server.Maybe you just accidentally deleted it.ĭriveBackupV2 is a plugin that aims to provide an extra layer of security to your data by backing it up remotely. Maybe you used a server hosting service that terminated without warning. Have you ever lost your Minecraft world before? I'm always sad when a good mod dies because no one can port it forward.Need help? Talk to me on Discord! What is this? Though I would be very happy if the Minecraft Community moved to nothing but open source mods. Given that, in the past, this has included some rather popular mods (the Thaumcraft dev was rather secretive for a while there), simply saying "No more closed source mods" would be fairly damaging, and would open the doors for the likes of Modrinth (probably the best contender for CurseForge replacement).Īdd on top that "Trusted Members" is fairly meaningless when most people have no idea who even made the most popular mods, and the fact that marking someone as "Trusted" instantly makes them another high profile target, it's gonna be hard to balance this. Unfortunately a large portion of mods are not open source, nor do the devs trust anyone else to view or handle their code. Why isn't the code being peer reviewed and signed off by trusted members before being available?įor a lot of open source projects, they are, at least on the source code hosting side. Good news is that triage seems to be going well, and between the majority of the mods being cleaned up, and the Stage 1 server being blacklisted, most of the potential future harm is staved off. This trojin finds some clever spots to hide, including other nearby mods, as well as hunting for jar files elsewhere in the system it can hide in, resulting in it getting uploaded to maven repos, and eventually the entire source stack. It's currently believed that Luna Pixel Studios (the first established infection) likely was infected by a dev looking into a "promising new mod" which was the original infection. It's also safe to assume if *any* mod is comprimised, *all* mods are. If these scanners find any evidence of the virus, it's safe to assume your account logins are compromised. passwords! (and completely logout and back in on all devices.) Some of the Stage 3 infections have been analyzed and confirmed to be doing things like siphoning credential cookies for things like discord and microsoft, as well as silently swapping out cryptocurrency addresses in your clipboard (oh what a shame), and otherwise just hoovering up all the data they can from your browser. The thing these scanners cant (and shouldnt) do is the followup if you are infected. There are a few known files that have shown up during the first wave, which makes it fairly easy to identify if you've been compromised. CurseForge has already released a tool that is intended to check for (and attempt to clean) any infection.
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